Are you excited for Star Citizen? We certainly are. Guest Contributor Mr. Meyagi gives us the low down on Roberts Space Industries’ record-smashing space simulator.
At the time of this writing, Star Citizen has reached 75,052,009 dollars in crowd funding from some 800 thousand “citizens. Just to be clear, that is 75 million from people like you and me. Labeled as “the best damn space sim ever,” Star Citizen sets out to create a vast universe that will allow you to do just about whatever the hell you want.
The core of the game is separated into two segments; first being the single player campaign “Squadron 42” and the second being the persistent multiplayer universe. The campaign is an episodic adventure covering your character’s time served in the military of the United Empire of Earth (UEE). Upon completion of the campaign you will be placed into the multiplayer universe in good standing with the UEE and surrounding territories. “Screw the UEE” you say? You can drop out of the campaign and be branded a deserter, the benefit being that the outlying settlements, away from UEE law, will welcome you with open arms.
The game is beautiful. And its still in alpha! Each ship is modeled inside and out for maximum immersion. All the thrusters are modeled with proper physics. If your wing gets blown off, you are going to have a tough time flying straight. Everything has an animation; getting into my single-seater 300i involves opening the hatch and climbing up the ladder that was neatly tucked into the hull. Then as I approach my cockpit, my chair swivels around, almost to say “hey…lets go do space stuff”. I sit down and it spins me around to reveal a plethora of interactive HUDs and holograms. All of this done in first person so as not to break immersion.
Want more immersion? Cloud Imperium is also fully involved with a ton of virtual reality add-ons such as the Oculus Rift and IR head tracking. Maybe you don’t have the money to fork out for an Oculus. things like facial mapping, so that when you speak into your microphone, your computer’s camera will pick up on you talking and move your character’s mouth accordingly.
Star Citizen, built on CryEngine 3, will not only feature realistic zero-g flight but also intense first-person combat. Why not both? Lets say some uppity player is prancing around space in their luxury ship and you think to yourself “say…that’s a nice ship….I want that ship.” You simply take out their ability to move, dock with them and go inside and kill them. Now the ship is yours. Like, for good. But what happens to the other guy? Well, he’ll get picked up by some traders going to the nearest planet where that player would wake up with some new scars and maybe a bionic arm or something. His ship will be replaced after he talks to his insurance company and he pays a small deductible. Enter in “the death of a spaceman [links]”. Get “killed” too many times and your character will actually die. Like, for good. All belongings, such as ship(s), credits, and standings with factions will transfer to a beneficiary. A new character for you to control enters the universe.
Maybe pirating booty or bounty hunting isn’t your thing. That’s OK, you can make your living from hiring a crew of NPCs to help you mine out an asteroid belt. Or maybe mapping out new star systems and reclaiming precious supplies from derelict ships is more your bread and butter? Star citizen rewards multiple styles of play.
Another thing that gets me overly jacked about this game is the level of transparency regarding the development process. Cloud Imperium is in constant communication with its fan base. Every Monday, Chris Roberts puts a video out called “10 for the chairman” where he gives detailed and lengthy answers to questions from the people funding the game. That, along with many other avenues of info, boost my confidence in who I’m giving my hard earned money to. Other important things to note are that SC will NOT be a subscription based game (think Guild Wars), and it will NOT be pay to win.
Getting started would cost you less than a new game and would include Star Citizen and the already out Arena Commander. In the ~25 years I’ve been playing video games, I don’t think I have ever been more excited about a single game. Do yourself a favor and check out some of the media surrounding the game. Listen to the interviews with Chris Roberts and crew and see how they are accomplishing this massive undertaking. You will come to find out that the people involved are just as passionate about games as we all are. And without a publisher looming over head, they are free to take their time, and add in content that would otherwise be cut. Look for the game to hit 1.0 somewhere around 2016.